Speedmaster Omega was one of my final school projects. I handled every aspect of the process, from modeling and UV mapping to texturing in Substance Painter and lighting the scene in Maya. The final renders were produced using the V-Ray render engine and then enhanced in After Effects for the best possible result.
Model in: Autodesk Maya
Texturing: Substance Painter
Render: Render Engine V-Ray
Compositing: Adobe After Effects